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Because of the Mature themes involved reader discretion is advised.
This material is Based on the Vampire The Masquerade game created by
Steven Brown, Andrew Greenberg, Chris McDonough, Mark Rein-Hagen, Lisa Stevens, Joshua
Gabriel Timbrook and Stewert Wieck
© 1997 White Wolf Inc. All rights Reserved. Reproduction without the
written permission of the publisher is expressly forbidden. White Wolf and Vampire The
Masquerade are registered trademarks of White Wolf, Inc. All rights Reserved.

Vampires.
Bloodsucking corpses returned from the grave to feast on the blood
of the living. Monsters damned to Hell who avoid their punishment
through life unlawfully stolen. Erotic predators who steal their
sustenance from innocent, struggling - or, perhaps, willing? -
men and women.
Since time's beginning, humanity has spoken of the vampire - the
undead, the demonic spirit embodied in human flesh, the corpse
risen from its grave possessed of a burning hunger for warm blood.
From Hungary to Hong Kong, from New Delhi to New York, people throughout
the world have
experienced chills of delicious terror
contemplating the deeds of the night-stalking vampire.
The vampire has haunted novels, movies, TV shows, video games,
clothing, even breakfast cereal.
But these stories are merely myths, right?
Wrong.
Vampires have walked among us from prehistoric times. They walk
among us still. They have fought a great and secret war since the
earliest nights of human history. And this eternal struggle's final
outcome may determine humanity's future -
or its ultimate damnation.

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