PRACTICAL
CHESS ENDGAME
*www.chessending.com*
Editor: Brian Gosling
ALL RIGHTS RESERVED
I have decided to add further endings to
the site on a monthly basis. The new position
will appear at the beginning of each new month. You are invited to solve it.
I will be pleased to
receive feedback
about the positions and the analysis. The solution will be published
the following month with the new position. Some of these positions
will come from actual historical games. Others will be composed
endgame studies, but they will be relevant to the practical game. The
site has over 400 chess endings and endgame studies and and has been running for over
seven years. An explanation of the different types of endings is
given below. Thanks for your support.
A database of chess
endings.
Thanks to Valdir Uchoa Jr,
Antonio Senatore and Fernando Rossetti.
THIS MONTH
POSITION 363
White to play and DRAW
FEN:8/3K4/2p5/4p3/2P5/1B3pk1/8/8 w - -
0 1:
It is good training to try initially to
solve the endings without the assistance of a chess playing
programme.
Solution for the above,
plus new position: 1st JUNE 2005.
LAST MONTH, POSITION 362
Carl Schlechter,
(1874-1918).
Grandmaster, World Championship Challenger,
Editor, Problemist. Viennese player who at the start of the
20th century was ranked among the top six players in the world. In
the first decade he had a string of tournament successes which led
him in 1910 to challenge Emanuel Lasker for the World Championship.
After nine games he led +1=8 but unfortunately he lost an exciting
last game. So Lasker retained his title. Schlechter was the editor of
Deutsche Schachzeitung and edited the last edition of Von
Bilguer's Handbuch des Schachspiels. He was a popular player
who died in tragic circumstances following the end of the 1st World
War.
Schlechter vs Burn
Vienna, 1898
White to play and WIN
FEN:rr4k1/p5pp/5p2/1p6/2bNn3/P3P3/4BPPP/2R2RK1 w - - 0
1:
Burn had just played ...Bc4 thinking
that the straight Bishop swop would lead to him winning the exchange
for a pawn: 1.Bxc4? bxc4 25.Rxc4 and then the
Knight fork ...Nd2 attacking the two
Rooks.
But Schlechter turns the tables.
By reversing the move order he gains an extra pawn.
1.Rxc4! bxc4
Black has to accept the Rook. Refusal leads to an
early loss:
1...Nd2 2.Rb4 Nxf1
3.Kxf1 a5 4.Rxb5 +-;
2.Bxc4+ Kf8
3.Bd5! ...
Winning back the exchange with interest;
3... Re8
1...Nc3 4.Bxa8 Rxa8
5.Rc1 Rb8 6.f3+-;
4.Bxa8 Rxa8
5.Rc1 Rb8
6.f3 Nd6
7.Rc7 ...
White forces off the Rooks to maximize the advantage
of the extra pawn.
7... Rb7
8.Rxb7 Nxb7
9.Kf2 Nd6
9...g6 10.Ke2 a6 11.Kd3
Ke7 12.Kc4 Kd6 13.Nb3 Kc6 14.e4 +-;
Both players centralize their Kings.
10.Ke2 Nc4
11.Nc2 Ke7
12.Kd3 Ne5+
13.Kd4 Kd6
If the pawns were on just one
side of the board then Black may have had drawing chances. But he has
to defend against weaknesses on both sides of the
board.
14.Nb4 f5
14...Ng6 15.Nd3 Nh4
16.Ne1 Nf5+ 17.Ke4 Ne7 18.Nd3 Nc6 19.h4 g6 20.h5 Ne7 21.Nf4 a6 22.g4
f5+ 23.Kd3 fxg4 24.hxg6 hxg6 25.fxg4 Ke5 26.Ke2 Ke4 27.Ne6 a5 28.Ng5+
Ke5 29.Nf3+ Ke4 30.Nd2+ Kd5 31.Kf3 Nc6 32.Kf4 Ne5 33.a4 Ke6 34.Kg5
Kd5 (if 34...Kf7 35.Nb3 Nc4 36.e4 Kg7 37.Nc5 Kf7 38.Kf4 Ke7 39.e5
+-;
15.Nd3 Nc6+
16.Kc4 a6
17.Nb4 Nb8
17...Ne5+ 18.Kd4 a5
19.Nd3 Nc6+ 20.Kc4 g6 21.Kb5 Kd5 22.h4 Kd6 23.Nb2 Kd5 24.e4+ Kd6
25.Nc4+ Kc7 26.a4 Nd4+ 27.Kxa5 fxe4 28.fxe4 h6 29.Kb4+-;
White now creates a passed pawn which puts
the win beyond doubt.
18.Kd4 a5
19.Nd3 Nd7
20.e4 g6
21.e5+ Kc6
21...Ke6 22.f4 Nb6 23.g3 h6
24.h4 Kd7 25.Nb2 Na8 26.Kc5 Nc7 27.Kb6 Ne6 28.Kxa5 Kc6 29.Kb4 g5
30.fxg5 hxg5 31.Kc4 f4 32.gxf4 g4 33.Nd3 g3 34.Ne1 Nxf4 35.a4 g2
36.Nf3 Nh3 37.a5+-;
22.e6 Nf6
23.Ke5 Ne8
24.a4 Nc7
25.Nf4 Kc5
26.e7 Ne8
27.Nd5 Kc4
28.Nf6 Ng7
29.e8Q ...
29.Nxh7 Kb4 30.Kf6 Ne8+
31.Kf7 Nd6+ 32.Kf8 Kxa4 33.Ng5 Kb4 34.Nf7+-
29...Nxe8 30.Nxe8 Kb4 31.Nd6 Kxa4 32.Nc4 Kb4
33.Nxa5 Kxa5 34.Kf6 Kb5 35.Kg7 g5 36.Kxh7 g4 37.Kg6 gxf3 38.gxf3
wins.
A superb technical
performance by the Viennese Grandmaster.
Gens Una Sumus
8X8 Basic Endings for
Success
White to play and WIN
|
The White King wants to invade on b6 to win the a6
pawn and the game. Playing 1.Kd6 followed by 2.c7+ will only
lead to a draw.
If the White King goes directly to c5 then Black plays
Kc7 and White cannot make progress. In order to win White
has to "triangulate"
with his King in order to lose a move:
1.Kd4 Kd8 2.Kc4 Kc8 3.Kd5 now if
3...Kc7 4.Kc5 wins. If the Black King plays to 3...Kd8 or
Kb8 then White takes the opposition with 4.Kd6
and soon wins.
|
I would like to briefly summarise the type of
endings found on the site. These are; (a) Basic endings. (b)
Practical chess endings. (c) The Endgame study.
All these are
interrelated and important and you cannot understand (b) or (c)
without a knowledge of (a).
(a) Basic
Endings. These are theoretical positions
in which we know the correct result with optimum play by both sides.
They may consist of three pawns or less and also include all the
non-pawn and five piece endings which have now been extensively
analysed by computer and of which we have tablebases. In the days
when we had adjournments some of these endings could be looked up in
text books to give us some idea how to play the position. As we no
longer can do this, knowledge and memory of these endings has become
important in practical play. Fundamental Chess Endings (2001) by Muller and Lamprecht
and Basic Endings
(1992) by Balashov and Prandstetter and the earlier
A Pocket Guide to Chess
Endgames (1970)
by David Hooper are good introductions to
these endings.
(b) Practical
Endings. These occur in over-the-board play where
usually more pawns are present. The above ending is an example of
this type. Some of these endings are in the process of being
transformed to basic endings but often they finish before this stage
is reached. Endgame strategy is very different from the middlegame
and has its own set of rules and exceptions. Fine's book
Basic Chess
Endings (1941,2003) recently revised by Pal
Benko and Batsford Chess
Endings (1993) by
Speelman, Tisdall and Wade are about basic and practical endings and
both can be recommended.
(c) Endgame
Studies. These are positions which have
been composed and will contain elements of one or both of the above
types of endings. But there are important differences between
these types and the study, such as artistic form and economy of
construction. An endgame study has to follow strict rules of
composition, especially if it is entered into a composing
competition. One of these rules states there should only be one
solution. If there is an unintended second solution then the study is
unsound and said to be "cooked".
Endgame studies are
important to the practical player because they enhance his
imagination and help him learn and enjoy areas of theory without too
much effort.
John Nunn's Endgame
Challenge (2002)
is an excellent introduction to using endgame
studies as a training tool. Walter Korn's American Chess Art (1995) is a basic introduction to the endgame study
and a more
comprehensive work is John Roycroft's Test Tube
Chess (1972).
Pre 18/04/04
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