PRACTICAL
CHESS ENDGAME
*www.chessending.com*
Editor: Brian Gosling
ALL RIGHTS RESERVED
I have decided to add further endings to
the site on a monthly basis. The new position
will appear at the beginning of each new month. You are invited to solve it.
I will be pleased to
receive feedback
about the positions and the analysis. The solution will be published
the following month with the new position. Some of these positions
will come from actual historical games. Others will be composed
endgame studies, but they will be relevant to the practical game. The
site has over 400 chess endings and endgame studies and and has been running for over
eight years. An explanation of the different types of endings is
given below. Thanks for your support.
A database of chess
endings.
Thanks to Antonio Senatore
& Fernando Rossetti.
THIS MONTH
POSITION 367
White to play and WIN
FEN:6B1/p7/k7/8/1p6/p7/P1K5/8 w - - 0
1:
It is good training to try initially to
solve the endings without the assistance of a chess playing
programme.
Solution for the above,
plus new position: 1st OCTOBER 2005.
LAST MONTH, POSITION 366
Alexander Kotov,
(1913-1981)
Soviet Grandmaster, World Championship
Candidate. Writer. He was at his best in the late 1940s and
early 1950s. He made a major contribution to chess literature with
books on Alexander Alekhine (1958), The Soviet School of
Chess (1958), co-authored with Yudovich and his classic Think
Like a Grandmaster (1971) and many others.
White to play and WIN
Kotov vs Pachman
Venice, 1950
FEN:8/4k2p/r1pR1pp1/2Pp4/6PP/4PK2/5P2/8
w - - 0 1:
It is the more active position of the White Rook which is the
determining factor. It has a beautiful position, cutting off the
enemy King and making it possible for its own King to advance into
the enemy position. We follow the moves as played in the actual
game.
1.g5! fxg5
2.hxg5 Kf7
3.Kg3 ...
3.Kf4 would be a waste
of time because after 3...Ra4+ the White King cannot play 4.Ke5
because of the mate.
3... Ke7
4.f3! ...
The White King will now be able to advance without
fear of being mated.
4... Ra3
4...Ra4 5.Rxc6 d4
6.exd4 Rxd4 7.Rc7+ Kd8 8.Rxh7 Rd5 9.Kg4 Rxc5 10.Rf7 Rc4+ 11.Rf4 Rc1
12.Rf6+-
5.Kf4 Ra4+
6.Ke5 Ra3
Black keeps his Rook active but White has a very
powerful King.
7.Rxc6 Rxe3+
8.Kxd5 Rd3+
8...Kd7 9.Rf6 Rd3+
10.Kc4 Ra3 11.Kd4 Ra1 12.Rf7+ Ke6 13.Rxh7 Ra4+ 14.Kd3 Kd5 15.Rf7 Ra3+
16.Ke2 Kxc5 17.Rf6 Kd4 18.Kf2 Ra5 19.Rxg6 Ke5 20.Rf6+-;
8...Rxf3 9.Rc7+ Kd8
10.Rxh7 Rf1 11.Rg7 Rd1+ 12.Ke6 Re1+ 13.Kf6 wins;
9.Ke4 Rc3
10.f4 Rc1
White now simpifies into an easily won
ending.
11.Rc7+ Kd8
Slightly better is 11...Ke6 12.Kd4 Rf1 13.Rc6+ Kd7 14.Rd6+ Kc7
15.Ke5 Rf2 16.Re6 Rh2 17.Kf6 Rh1 18.Kg7 Rh2 19.Re8 Rh4 20.Rh8 Rxf4
21.Rxh7 Kc6 22.Kxg6+-
12.Rxh7 Rxc5
13.Rf7 ...
Black Resigned.
The g-pawn is lost: 13... Rc4+ 14.Ke5 Ke8 15.Rf6 Rc5+ 16.Kd4 Ra5
17.Rxg6 Kf7 18.Rf6+ Kg7 19.Rc6 Rb5 20.Rc5+-;
8X8 Basic Endings for
Success
Centurini, 1847
|
White to play and
WIN.
1.Bh4 Kb5 2.Bf2 Ka6 3.Bc5! Bg3
4.Be7 Kb5 5.Bd8 Kc6 6.Bh4! Bh2 7.Bf2 Bf4 8.Ba7 Bg3 9.Bb8 Bf2
10.Bh2 Ba7 11.Bg1! WINS.
|
I would like to briefly summarise the type of
endings found on the site. These are; (a) Basic endings. (b)
Practical chess endings. (c) The Endgame study.
All these are
interrelated and important and you cannot understand (b) or (c)
without a knowledge of (a).
(a) Basic
Endings. These are theoretical positions
in which we know the correct result with optimum play by both sides.
They may consist of three pawns or less and also include all the
non-pawn and five piece endings which have now been extensively
analysed by computer and of which we have tablebases. In the days
when we had adjournments some of these endings could be looked up in
text books to give us some idea how to play the position. As we no
longer can do this, knowledge and memory of these endings has become
important in practical play. Fundamental Chess Endings (2001) by Muller and Lamprecht
and Basic Endings
(1992) by Balashov and Prandstetter and the earlier
A Pocket Guide to Chess
Endgames (1970)
by David Hooper are good introductions to
these endings.
(b) Practical
Endings. These occur in over-the-board play where
usually more pawns are present. The above ending is an example of
this type. Some of these endings are in the process of being
transformed to basic endings but often they finish before this stage
is reached. Endgame strategy is very different from the middlegame
and has its own set of rules and exceptions. Fine's book
Basic Chess
Endings (1941,2003) recently revised by Pal
Benko and Batsford Chess
Endings (1993) by
Speelman, Tisdall and Wade are about basic and practical endings and
both can be recommended.
(c) Endgame
Studies. These are positions which have
been composed and will contain elements of one or both of the above
types of endings. But there are important differences between
these types and the study, such as artistic form and economy of
construction. An endgame study has to follow strict rules of
composition, especially if it is entered into a composing
competition. One of these rules states there should only be one
solution. If there is an unintended second solution then the study is
unsound and said to be "cooked".
Endgame studies are
important to the practical player because they enhance his
imagination and help him learn and enjoy areas of theory without too
much effort.
John Nunn's Endgame
Challenge (2002)
is an excellent introduction to using endgame
studies as a training tool. Walter Korn's American Chess Art (1995) is a basic introduction to the endgame study
and a more
comprehensive work is John Roycroft's Test Tube
Chess (1972).
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