RRSWITCH - RAILROAD SWITCHING CHALLENGE
Version 8.1, ©1982-2002, Challenge Products
INTRODUCTION - RAILROAD SWITCH CHALLENGE is a PC program designed
to challenge the best of the armchair way freight train crews. The
game objective of RRSWITCH is to move railroad freight cars along
simulated tracks to industry locations and subsequently assemble a
departing freight train on the mainline track.
RRSWITCH, originally written in 1982, has undergone a number of
changes and improvements including progressively better graphics,
color, optional mouse controls etc. This version features great VGA
colors and graphics and runs on Microsoft Windows 9x based PCs, and
optionally makes full use of a Microsoft Compatible Mouse. The
program requires a machine with at least 400K base memory and 4 Meg
for Windows applications. The system with all it's supporting files
will reside on 1.2 meg of hard disk storage. RRSWITCH is
distributed on an auto load CDROM.
OPERATING INSTRUCTIONS - Operating instructions are available in
the "on-screen" help feature. A full printed Operations
Manual is distributed with Version 8 of RRSWITCH. The manual includes
pictorials of all graphical features of this new version, including
schematics of the nine track layouts. RRSWITCH V8 is operated with a
brand new BUTTON-BAR. All train, switch and coupler action can be
initiated through the BUTTON-BAR using either the Mouse or keyboard.
A number of other program functions, including HELP, are also
initiated from the BUTTON-BAR.
TRAIN OPERATIONS - After starting RRSWITCH from the Windows ICON
(or the DOS command line) a randomly selected and configured layout
will be loaded and cars placed. And then the Challenge Begins!
Switching assignments must be accomplished in a minimum of moves and
with a minimum of demerits within a prescribed time limit. These
assignments are generated in a random fashion usually not repeating
for many, many runs. Moves are counted for each change in direction
of the engine. Demerits are accumulated by running off the end of a
track or by running a track switch not appropriately set to the train
route. New (or repeated) switching assignments are generated and
displayed in the upper portion of the screen. Running totals of moves
and demerits are displayed in the upper right screen. The time
remaining, if the timer is activated, is displayed at the top of the screen.
ORDERS AND CAR ASSIGNMENTS - Many approaches in the generation of
new switching assignments are possible including: (1) a completely
random car placement; (2) replay previous assignments; (3) or manual
car placement. Whichever assignment approach is used, the car
placement can be immediately regenerated. The results of each
switching assignment can be saved to a file and subsequently
displayed or recalled.
MECHANICS OF MOVING THE TRAIN - Train movement functions are
accessed from the BUTTON-BAR using the keyboard or mouse. Buttons are
provided to: (1) move the engine and coupled cars EAST or WEST; (2)
select a track switch, to subsequently...;(3) l change the switch to
the desired routing; (4) l select a valid coupling opportunity, to
subsequently...; (5) couple or uncouple between cars. The numeric
keypad can be used as an alternate to the Mouse or BUTTON-BAR for
control of all train action. One hand touch control becomes second
nature after a few trial runs. The easiest operation, however is with
a Microsoft compatible Mouse. A RR Crossing Symbol is used as the
mouse pointer. The mouse can be used to select and change switch
settings and couplers right on the track layout. The train can be
kept in motion by pointing to EAST-WEST buttons on the BUTTON-BAR and
holding down the Mouse button.
OTHER OPERATIONS WITH THE BUTTON-BAR - A number of other functions
are also supported by the BUTTON-BAR. The selections include: (1)
learn from an on-screen abbreviated version of the instructions; (2)
begin a fully automated demonstration of a switching challenge on
Layout No. 1; (3) restarting the same assignment from the beginning;
(4) pause the timer on the current assignment; (5) manually position
cars on the layout to set up a specific assignment; (6) list
previously saved scores and optionally select a previously recorded
assignment to rerun; (7) change engineer's identification; (8)
display scoring goals set for current assignment; (9) select a
different Layout; (10) quit the challenge and return to the main menu.
SETTING PROGRAM OPTIONS - Program operating characteristics can
also be set using the OPTIONS Function accessed from the BUTTON-BAR.
The available options include: (1) l cycling switch & coupler
sound effects and musical emphasis on or off; (2) establishing timer
and mouse functionality; (3) setting maximum number of cars to
assign; (4) enable/disable automatic game score saving. Many of these
options can also be set from the DOS command line at program startup.
Version 8 of RRSWITCH now includes a drawing program which lets
the user create or modify track layouts and then operate them in
RRSWITCH. Up to 99 layouts can be developed or modified including the
nine provided with the system.
PROGRAM AVAILABILITY AND ORDERING -Version 8.1 is currently
available and includes nine layouts: One similar to the John Allen
TIMESAVER; another similar to that published in Model Railroader
Magazine, January 1991, by Gordon Odegard called Portage Potpourri; a
contest switching practice layout developed with Bob Fink for NMRA
switching contest support; a simple one-directional switching yard (a
good starter for beginners to get the feel of RRSWITCH without the
difficulties of run-arounds); and a complex Yard switching layout
which really challenges the local yard switching crew; and four
additional mainline switching configurations offering simple to
complex challenges, including an interchange yard.
Prices and ordering information
View Sample RRSWITCH Screen
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