A brief history:
The Temple of Humour and Mischief had its first incarnation under the auspices of Sayrina, the first Goddess of Humour. At this point, Thoth served as her Hero of Mischief. The original Temple survived for a number of years, until Sayrina was pulled away from the Lands. At this point, the Temple morphed into the Household of Humour, with Joya serving as the Household leader.
Eventually, Thoth ascended to become the Immortal of Humour, and Joya became his Heroine. With the Temple again open, many people from the older Temple rejoined, and many new people joined for the first time. The Temple grew, and eventually a physical Temple area was placed within the Lands. However, with Thoth's lessening availability to his followers, something drastic had to occur. Joya rose to become the co-Immortal of Humour, taking her place beside Thoth. Both Thoth and Joya have gradually faded from the lands.
Over time the temple was without an Immortal or Hero. It went many years without divine help but the temple continued to pull through the tough times. Until the membership, never faultering, received a new glimmer of hope. Mitchellx, Hero of the Sea, became increasingly interested in helping out the temple. Until one day, a potion "mishap" sent the Hero into a trance that helped him embrace all that is humour. It is said that it was then when he realized the humour in all things. He then took his place as Immortal of Humour and Mischief.
Temple Ethos:
The Temple of Humour and Mischief is a group of like-minded people who, above all, enjoy to have fun, and like to spread that sense of fun to others. However, there are expectations of behaviour. Humour is not mere clownishness, but is an art form unto itself, so creativity and intelligence are valued above buffoonery. Also, Humour, and especially Mischief, are not Trickery -- there was a separate Temple for that. The arts of the Temple of Humour should be harmless fun that the jokee laughs at as much as the joker.
However, the ethos of the Temple are not truly expressed a long list of "do not"s -- a sense of fun, originality, flair, outrageousness, fun, fun, and fun are some of the main points of Temple togetherness. Temple members often banter back and forth on templeshouts, or gather together in Humour's Pub, the official Temple hangout, to spend some time together.
There are ten distinct mortal levels:
1. Follower of Humour
2. Jester of Humour/Mischief
3. Humour’s Lark or Mischief’s Imp
4. Humour’s Droll or Mischief’s Scamp
5. Humour’s Comic or Mischief’s Rascal
6. Priest or Priestess of Humour/Mischief
7. Elder of Humour/Mischief
8. High Priest of Humour/Mischief
9. Chief Elder (Head of the Asylum)
10. Hero of Humour/Mischief