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Andzrel
Andzrel

   The unholy offpring of Lutholen, matron mother of Ilharolath, fourth house of Nazuum, Andzrel was the result of his mother's mating with a glabrezu demon on the night of her ascension to high priestess. He is the second son of the house, and third of four still-living offspring of matron mother Lutholen, sharing and competing for her favor with his siblings: Halavin, eldest daughter and priestess; Shad'ozz, first son of the house and an indolent, drug-addicted assassin; and Faerythil, second (previously third) daughter and neophyte to the house temple. Even as a male, and a half-demon besides, he still has a great deal of influence in his limited sphere. While his sisters, each the eldest and youngest of the family, are born to rule and lead, and his elder brother is matron mother Lutholen's scalpel-- at least, when he can be properly brought to bear-- Andzrel is the sword, his mother's weapon to be directed at matters that require less finesse and more force.

   A fervent (some might say fanatical) worshipper of Lolth, Andzrel has known his place from birth and understood it very well, and would not trade it for anything else. His devotion to the Spider Queen has not gone unnoticed, however; In order to further her goals through the use of her son's talents, his matron mother has rewarded his service to her and to their goddess with a pair of relics to better aid his efforts. From time to time he also carries Murder of Angels, a weapon found in a cavern that was host to a planar bleedthrough from a layer of the Abyss. So long as he continues to perform well, he will be rewarded, but he knows that the slightest error could result in loss of priviledges or worse, and understands that idea as part of his mother's and goddess' caprice.

While he knows his place in his world, his fervent devotion to Lolth is matched only by his servitude to his mother Lutholen, and her rulership of House Ilharolath, and he brooks no challenges to her place, or behavior that could embarass her or himself in his service to her. It is for this reason he has only two sisters now, having killed the middle sister, her name forgotten in her failure. After rescuing her from an ambush when she took a party on a slave raid to an orc encampment, she attempted to seize the glory for herself, and Andzrel and his party in turn dispatched her allies; he murdered her himself shortly thereafter with his bare hands, choking the life out of her and blaming her death on the orc warriors.

   In spite of his demonic heritage, Andzrel is not stupid or uncouth, and though he lacks the temperament to conduct himself with as much grace as others in drow society, he strives to balance the two sides of his heritage. Over eight feet tall and nearly four hundred pounds in weight, he moves with a frightening speed and power despite his size. Some might think his demon heritage would mean he ignores many basic traits to drow behavior, but he is still fastidiously clean when he can be, and while he cannot wear most clothing or armor, his ink-black hide, piwafwi and a few pieces of sturdy and functional jewelry are enough. He keeps his mane well-tended by slaves, the long strands of which are bound by silver rings in dreadlocks that spill down his back to the waist.

   In combat he is just as dangerous a creature as he appears to be, moving stealthily through darkness along tunnels and cavern walls and ceilings, before springing upon his victims with a roar, pinning them in place with a conjured web or his own claws, before shredding them with talons and teeth.

Andzrel                                                                  CR 14
   Male draegloth ranger 4
   CE Large outsider (native)
   Init +5; Senses darkvision 120 ft., see invisible; Listen +16, Spot +16
   Languages Abyssal, Drow Sign Language, Elven, Undercommon
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   AC 25, touch 16, flat-footed 20
   hp 98 (10 HD)
   Immune poison, sleep
   Resist +2 against spells and spell-like abilities; acid 10, cold 10, electricity 10, fire 10; SR 21
   Fort +14, Ref +14, Will +8 (+10 against enchantments)
   Weakness light blindness
   ==================================================
   Speed 40 ft. (8 squares), climb 40 ft. (8 squares)
   Melee bite +17 (1d8+8 plus poison) and
      2 claws +15 (1d6+4) or
   Melee Murder of Angels +20/+15 (2d6+10 +2d6 chaotic +2d6 unholy/17-20) and
      bite +15 (1d8+8 plus poison) and
      claw +15 (1d6+4) or
   Ranged masterwork cold iron dart +16/+11 (1d6+7)
   Space 10 ft.; Reach 10 ft.
   Base Atk +10; Grp +21
   Atk Options Lolth's Servant
   Special Attacks poison (DC 20, 1d6 Str/1d6 Str), webs
   Combat Gear 3 potions of cure serious wounds, 1 potion of silversheen
   Ranger Spells Prepared (CL 2nd):
      1st-- alarm
   Spell-Like Abilities (CL 10th):
      1/day-- dancing lights, desecrate, faerie fire, unholy blight
      4/day-- darkness
   ==================================================
   Abilities Str 24, Dex 20, Con 20, Int 12, Wis 14, Cha 12
   SQ able to notice secret or concealed doors, animal companion (dire rat), elven blood, favored environment underground +2,
      link with companion, share spells, wild empathy +5 (+1 magical beasts)
   Feats Endurance*, Improved Grapple*, Lolth's Servant, Multiattack, Track*, Trophy Collector, True Believer
   Skills Climb +12, Craft (taxidermy) +7, Handle Animal +2, Hide +17, Jump +19, Knowledge (arcana) +3, Knowledge (dungeoneering) +12,
      Knowledge (the planes) +3, Knowledge (religion) +6, Knowledge (nature) +4, Listen +16, Move Silently +17, Search +13, Spot +16,
      Survival +10 (+12 tracking, +14 tracking underground, +12 underground)
   Possessions combat gear plus Murder of Angels, 8 masterwork cold iron darts, bracers of armor +5, hunter's fangs,
      legbands of striding and springing, mantle of the stalking spider, mask of the hunting spider, mother's gift (ring of Constitution +2),
      sister's remnant (ring of protection +2), soulflame lantern, talon guards, skull trophies
   ==================================================
   Elven Blood (Ex) For all effects related to race, Andzrel is considered an elf.
   Favored Environment (Ex) Bonus on Hide, Knowledge (dungeoneering or nature), Listen, Move Silently, Spot, and Survival checks when
      using these skills in that environment.
   Lolth's Servant (Ex) May use the following tactical maneuvers:
      Aranea's Eyes: Spend 1 to 3 rounds observing a foe; next melee attack gains +2 to attack and damage for every round spent observing.
         Bonus is lost if attacked by foe or if attack is not made within 3 rounds of observation.
      Spider's Strike: Charge or jump down upon a foe from at least 10 feet, making a jump check as a free action; DC 15 adds 2 extra damage,
         DC 25 adds 4 extra damage. If check fails, miss target; if missed by 5 or more, fall prone in adjacent square.
      Widow's Webs: While wearing a cloak, may attempt to feint in combat using base attack bonus instead of Bluff modifier.
   True Believer (Ex) Once per day, add +2 divine bonus to any one save; may also use relics dedicated to Lolth.
   Webs (Sp) Throw a web eight times per day as a standard action, using a ranged touch attack, range increment of 10 feet, to maximum of 50
      feet. If the web hits, the target is stuck in place, and considered entangled until it can break free. The DC of the Escape Artist or Strength
      check is 24.
   ==================================================
   Hook "Mother is the word for goddess. Her words are the words of the Spider Queen."
        

Dire Rat Animal Companion                                         CR --
   N Small animal (augmented)
   Init +2; Senses low-light vision, scent; Listen +7, Spot +7
   Languages empathic link
   ==================================================
   AC 15, touch 14, flat-footed 12
   hp 5 (1 HD)
   Fort +3, Ref +5, Will +3
   ==================================================
   Speed 40 ft. (8 squares), climb 20 ft. (4 squares)
   Melee bite +4 (1d4 plus disease)
   Space 5 ft.; Reach 5 ft.
   Base Atk +0; Grp -4
   Special Attacks disease (Filth Fever, DC 11, incubation period 1d3 days, 1d3 Dex and 1d3 Con)
   ==================================================
   Abilities Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
   SQ 1 bonus trick
   Feats Alertness, Weapon Finesse (bite)
   Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
   ==================================================
   Tricks (Ex) May use the following tricks: attack, down, stay, track.

 Andzrel's Unique Items

   Hunter's Fangs: This set of jewelry is a multitude of silver rings etched with fanged mouths and images of predatory underdark creatures, used to bind lengths of Andzrel's mane into dreadlocks, keeping them neat and untangled; they also add a +1 enhancement bonus to Andzrel's bite attacks.
   Skull Trophies: The skulls (and other parts) of various humanoids and other creatures make up this collection of trophies, worn by Andzrel in a net slung by his waist (he usually prominently displays two of them at a time on his waist and around his neck). The trophies grant a +2 bonus on intimidate checks against each creature, along with a -4 penalty on Diplomacy checks, and a +1 bonus per trophy on saves against fear effects; Once per day, he may gain a morale bonus on a single Will save equal to the total number of trophies.
   The skull trophies include: aboleth, chuul (head-carapace and claws), destrachan, dretch, drider, duergar, gargoyle, giant cave eel, goblin, hezrou, hook horror, illithid, half-fiend ettin (a demonic creature that called itselves Lex'Mar'Zu), kuo'toa, troll (with claws), and vrock.
   Soulflame Lantern: An elegant, if grisly creation, this lantern is constructed from the bones of a surface elf, in an eight-sided frame peaked at top and bottom. Sheets of elven skin are stretched between the framing ribs, etched and pierced with pleasing angular designs that contrast greatly with the material's origins. At a touch, it emits light from a small, bright violet continual flame in the shape of a silently screaming elven face at the center of the lantern.
   The soulflame lantern is also animate, hanging in the air next to its owner at a command and staying within a distance of 3 feet, moving easily around obvious obstacles. In addition to its basic capability as an animate light source, it also casts corpse candle once per day at the command word 'Carla'sussun' ('wraith-light' in drow elven).
   Talon Guards: Worn on Andzrel's larger, fighting hands, this set of silvered handguards are etched with angular web patterns, and add a +1 enhancement bonus to Andzrel's claw attacks.


 

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