OFFICIAL RULES OF THE
INTERNATIONAL BICYCLE POLO FEDERATION
Provisional 2001 4th International
Tournament Edition
(Incorporating Rules Changes adopted by the Technical
Committee after the 3rd International Tournament)
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TABLE OF CONTENTS
NOTES
GENERAL RULES
1. The Cycles:
2. Size of Ground:
3. Ball:
4. Qualification of Players
5. Umpires, Referees, Linemen and Goal Judges:
6. Timekeeper and Scorer:
8. Handicap Calculation
7. Game:
9. Play Continuous:
10. Termination of Period (Chukkar)
11. Penalty exacted next period (Chukkar)
12. Game Stopped:
13. Last Period:
14. Tie:
15. Widened Goals:
16. Rules for Widened Goals:
17. Prolongation in Case of Penalty:
18. Unfinished Match:
19. How Game is won:
20. Confusing Colours:
21. Registration:
22. Transfer:
23. Qualification of Junior:
24. Certificate for Umpires:
FIELD RULES
1. Definition of Foul:
2. Dead Ball:
3. Disqualified Cycle:
4. Safety Zone:
5. Starting of the Game:
6. How Goal is Scored:
7. Changing of Ends:
8. Attackers hit Behind:
9. Unnecessary Delay:
10. Defenders Hit Behind:
11. Ball Hit Out: (Side Line)
12. Restarting After Interval:
13. Damaged Ball:
14. Carrying the Ball:
15. Crossing the Right of Way:
16. Riding Off:
17. Dangerous Riding:
18. Rough Handling:
19. Misuse of Stick:
20. Dismounted Player
21. Accident or Injury:
22. Unable to Play Due to injury:
23. Disablement:
24. When game is not stopped:
25. Re-starting when Ball was not out:
26. Consecutive Three Time Touch:
27. Blocking of way:
28. Discretion of Umpires:
PENALTIES
1. Penalty Goal:
2. 15 Meters Hit:
3. 25 Meters Hit:
4. 45 Meters Hit: (Opposite Goal)
5. Free Hit
6. 45 Meters Hit (Opposite where the Ball Crossed)
7. Another Hit: (Penalty 2, 3, 4, 5 or 6)
8. Player to retire
9. Cycles Ordered Off:
10. Players Warned Excluded
NOTES
to the Provisional 2001 4th International
Tournament Edition
This edition is a working document for the
purposes of
- Evaluation
of the rule changes adopted in the 2001 working session of the Technical
Committee. The changed text is highlighted in boldface
font and the replaced text is
struck through.
The new text was provided to the editor by the technical committee in a
series of three e-mails.
- Proofreading
the editing performed on the draft International Rules. These rules are
based on the CPFI rules transcribed verbatim by Bill Matheson. Grammatical
errors and typographical errors in the original and the transcription have
(we hope) been corrected. Please bring any errors to the attention of the
Technical Committee. Some corrections (where meaning may have been
altered) have been highlighted in boldface.
- Providing
a printed edition of the Rules for use by the officials during the 4th
International Tournament.
Formulation of the
International Rules is an ongoing effort by the Technical Committee. Input and
constructive comments from cycle polo players is welcome. Some blank space is
provided in this edition for notes. Comments should be transmitted to the
Technical Committee in writing c/o
RAGHUVENDRA
SINGH DUNDLOD
DUNDLOD HOUSE, CIVIL LINES JAIPUR –302019 (RAJASTHAN) INDIA
PHONE/ FAX: 91-141-211276,
E-MAIL: dundlod@datainfosys.net
Comments may be passed to the Technical
Committee during the 4th International Tournament, however they will
be considered for implementation only for subsequent tournaments.
GENERAL RULES
1. The Cycles:
An Ordinary cycle of any make and size
shall be used.
No Cycle shall have an extra attachment thereby giving a player extra advantage
on other players. If such advantage is objected to by opponent's captain and
the Committee and Umpires are satisfied with the objection, cycle in dispute
will be disqualified. Any attachment such as mud guards, bell, stand, carrier,
etc. will not be allowed for use in Cycle Polo.
A cycle of any make and size shall be used. Any attachment such as mud
guards, bell, stand, carrier, etc. will not be allowed for use in cycle polo.
The umpires will check the cycles before the start of the game and an objection
of any kind will be brought to the notice of the Technical Committee, whose
decision will be final. Back to Table of Contents
2.
Size of Ground:
(a) The ground size shall not exceed 150
meters in length by 100 meters in width in national and International
Championship. Similarly no ground less than 120 meters in length and 80 meters
in width shall be used for Cycle Polo. Sub-Junior and Women Championship may be played on ground 120x80 Mtrs.
(b) Goal Posts shall be 4 meters apart and at
equal distance from the corners.
(c) Ideal size of Goal Post shall be at least
2.5 meters in height, 1.5 meters in circumference at the bottom and shall be
light enough to break or fall if collided with.
Back to Table of Contents
3. Ball:
The Tennis Ball of any make shall be used
for play.
For the London
Championship, subject to the avaibality and
confirmation from the host country, the arena polo ball will be used. Options
to find a CYCLE POLO ball will continue by all concerned.
Back to Table of Contents
4.
Qualification of Players
(a) The number of players is limited to four
on each side in all games and matches. However, a team may consist of six
players including two extras.
(b) No player shall play with his left hand.
(c) A player may be substituted from one of
his team player during a match without taking any formal permission but only
during the interval between the chukkars. It will,
however, be the duty of Coach and or manager to inform umpires, Referee,
timekeeper/Scorer of this change. Only one substitution will be allowed
during any one match. However, the technical committee shall have power
to allow two substitutions to take place during a match under the special
circumstances and in the interest of the game. The substituted player thereafter, can not take part in that match. In a
handicap tournament the higher handicap player will not be allowed to
substitute a lower handicap player during a match. However, if a lower handicap
player has substituted higher handicap player during a match, the original team
handicap shall be continued irrespective of the period in which the
substitution takes place.
Unlimited substitutions will be allowed during any one match. However the
technical committee shall have power to allow a substitution to take place
during a match in case of a serious injury. The injured player thereafter, cannot take part in that match.
(d) In all important matches a team may
consist of maximum of six players wearing jersey from no. 1 to no. 6, which
must be worn in accordance to the entry form. The coach of manager will have
right to field any four players out of six players during a match in any
tournament or championship and can substitute in between chukkers one
player from any of the remaining
player during a match. Substitution of a player punished under Penalty Clause
10 will be governed under the rule of the said Clause.
(e) The two teams shall wear distinctive colours and each player on each side shall have a number
(1-6) of minimum 9" to 12" in size on the back of his Jersey
in all important matches.
(f) No player can represent a team or
substitute other players unless he has completed registration formalitites in all respect with Cycle Polo Federation of
India.
Back to Table of Contents
5.
Umpires, Referees, Linemen and Goal Judges:
(a) The rules shall be administered in a
match by two Umpires who shall be mounted to enable them to keep close to play,
alongwith a Referee who shall remain off the field of
play in a central position. The decision of the Umpires shall be final, except,
when they disagree, in which case the decision of the Referee shall be final.
They will be appointed by the Technical Committee or Tournament Committee. In
National Tournaments only "A" white certificate holders will be
appointed as Umpires and Referees. However, due to non-availability or
shortage, the Technical Committee may appoint "B" grade Umpires.
(b) In all matches Goal judges and two
linemen shall be appointed, each of whom shall give testimony to the Umpires at
the latter's request in respect to goals or other points of the game near the
goal, but the Umpires shall take all decisions. The goal judges are there to
assist the Umpires, but the final decision is that of Umpires.
(c) The Umpires of panel of umpires shall be
nominated by the Technical Committee for all matches. However, in the national
and international matches opposing side coach/Manager shall have the right to
nominate one name each whom they wish to umpire their match from available
panel of umpires. This intimation they shall convey to the concerned committee
24 hours before the start of the match in writing. If the intimation is not
received in time the committee's decision of appointing umpires will be final.
(d) Captains shall have the sole right to
appeal to the Umpire or Umpires questions arising during the game. No player
including Captain shall appeal IN ANY MANNER to the Umpires or Umpire for
fouls. In all matters, decision of the Umpire shall be final.
(e) The authority of the above officials
shall extend from the time the match is due to start until the close of the
game. All questions, arising at other times may be referred by the
Coach/Manager to the committee conducting the tournament or match, and its
decision shall be final. Any objection in respect to a match must be made by the
Coach/Manager to the Technical Committee in writing within 15 minutes of the
close of the match alongwith prescribed fee. The
Tournament of Technical Committee's decision, which will be given then and
there, shall be final. In the event of final match, objection
should be raised during interval following the Chukkar
in shich foul occurred so that decision could be
given before start of the next Chukkar.
However, if Captain leads his team out of play in protest during a match due to
any reason whatsoever or team discontinues the game or fail to resume the game
in spite of warning given by Umpires, the teams shall not only forfeit the
match but right to appeal also.
Back to Table of Contents
6.
Timekeeper and Scorer:
An official Timekeeper and Scorer shall be
appointed in all games and matches.
Back to Table of Contents
8.
Handicap Calculation
In all matches played under handicap
conditions, the higher handicap team (Sum total of handicaps of four players)
shall concede to lower handicap team, as many goals as the difference is, in
the four chukkar match. But
in the event the tournament committee or the technical committee decides to
play the match more than 4 chukkar
for each additional chukkar the goals to be conceded
will be calculated as follows.
a) The difference of goals between the two
teams will be divided by 4 and the result thereby will be added in the
difference of goals for playing addtional chukkar.
b) If there is any fraction, less than half
will be counted as half, and fraction more than half will be counted as one.
Example 1- If the difference of goals between
two teams for 4 chukkar is 7 goals, it will be
divided by 4, result will be 1.75 therefore 2 more goal will be added in the difference
for one extra chukkar.
Example 2- If the difference ia
5 goals in the 4 chukkar between two teams, on
dividing by 4 the result will be 1.25. This means only one and a half goal
should be added in the original difference of goal for one extra chukkar. Similarly in the event of the tournament committee
or the technical committee decided to play 3 chukkars
match, the result arrived in the above examples will be reduced from the
original difference in goals between two teams.
Back to Table of Contents
7.
Game:
a) The match duration of play is 30 minutes,
divided into 4 periods of 7.5 minutes each. The number of minutes played in a
match or periods played in a match, may be reduced or increased by the committee
conducting the tournament or match. In all matches there shall be a half-time
interval of 5 minutes. All other intervals between periods shall be of three
minutes duration.
b) After tossing up for sides; the team shall
line up in the middle of the ground on either side of the half line, and the
Umpire shall bowl the ball under hand, between the opposing teams, from the
center of a side line. No player shall be within five meters of the Umpire
before the ball leaves his hand.
c) No player may touch the ball with his
stick or right hand up to the elbow more than three times consecutively. He can
touch again for three times only after the ball touches another player, stick,
or cycle.
d) No dismounted player with one or both feet
touching the ground or a player resting on his polo stick shall interfere with
the game. He may however, continue with the game as soon as he has remove the above disqualification.
No dismounted player or a player with one or both feet touching or having
touched the ground shall interfere with the game. He may however, continue with
the game as soon as he has removed the above disqualification i.e. vide rule
7(c).
Players are allowed to touch their mallets on the ground, and to rest on their
mallets, as long as they are not violating another player’s right of way while
doing so.
Back to Table of Contents
With the exception of the above said
intervals the play shall remain continuous and no time shall be taken off for
changing cycles and sticks during a period, except as legislated for in the
Field Rule 22.
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10.
Termination of Period (Chukkar)
Each period of play except the last shall
terminate after the expiration of the prescribed time (designated by the
ringing of a bell or other signal) as soon as the ball goes out of play, or on
ringing the second bell on the expiry of 30 seconds and the game will terminate
wherever the ball is.
NOTE: In all cases (except the lsat
period when the score is not tied) players shall continue to play until the
ringing of the second bell.
Back to Table of Contents
11.
Penalty exacted next period (Chukkar)
If a foul is given at the first stroke of the
bell after the Umpire’s whistle terminates the period, the penalty shall be
exacted at the beginning of the next period, except in the event of a tie in
the last period when the penalty shall be exacted at once and the period
continued until ringing of the second bell on expiry of 30 seconds and the game
will terminate wherever the ball is.
Back to Table of Contents
12.
Game Stopped:
The game shall be stopped in two different
ways:
(a) Where the time, during which the game
is stopped, is not to be counted as part of the playing time of the period,
(i.e. where the clock is to be stopped), the Umpire shall blow one form blasts
‘‘. To indicate this to the Timekeeper this is used for fouls. The ball will
remain dead until the Umpire says "Play".
(b) Where the time, during which the game
is stopped is to be counted as part of the playing time of the period (i.e.
where the clock is not to be stopped), when the ball goes out of play, though
the goal or sides for back lines (unless hit over to back line by a defender)
the game will automatically stop, but if it continues (e.g. if the ball is hit
straight back into play after crossing the back or the side lines), the Umpire
shall blow two sharp blasts, which will tell the timekeeper not to deduct time.
(a) The game shall be stopped whenever the ball is out of play or dead, i.e.when the ball goes
through the goal, side or back lines, or when a foul occurs.
(b) The umpire shall blow two sharp blasts, which will tell the timekeeper NOT
to deduct/stop time. This TIME PENALTY will be totally at the discretion of the
umpires.
13.
Last Period:
The last period shall terminate, although the
ball is still in play, at the first stroke of the final bell, wherever the ball
may be except in the case of a tie.
14. Tie:
In the case of a tie the last period shall be
prolonged till the ringing of the second bell and if still a tie, after an
interval of five minutes the game will be started with widened goals and be
continued in periods of the usual duration, with the usual intervals, until one
side obtains a goal which shall determine the match.
15.
Widened Goals:
Any extra-time chukkar
necessitated by a tie at the end of the final period of a match will be with
widened goals.
Back to Table of Contents
16.
Rules for Widened Goals:
(a) Width of goals to be doubled to 8 meters
by moving goal posts 2 meters each outwards.
(b) After the interval of five minutes, ends will
be changed and the ball thrown-in from the centre in the first of the extra chukkars.
17.
Prolongation in Case of Penalty:
In the event of a penalty being awarded to a
team which is behind in score within 20 seconds of the end of the match, the
Timekeeper shall allow 20 seconds play from the time the ball is hit or hit at,
in carrying out the penalty, before he rings the final bell. If a goal is
scored after te ball has
been put into play, and the original regular time has expired, the final bell
shall be rung. The match shall termineate as usual on
the first stroke of the final bell.
18.
Unfinished Match:
Once match has started it shall be played to
a finish unless stopped by the Umpire for some unavoidable cause, such as
darkness or weather condition which prevents a finish the same day. In such
case it shall be resumed at the point at which it was stopped, as to score,
period, and position of the ball, at the earliest convenient time, to be
decided upon by the committee conducting the tournament.
Back to Table of Contents
19.
How Game is won:
The side that scores more goals wins the
game.
20.
Confusing Colours:
If in the opinion of the Tournament Committee
or Umpires the colours of the two competing teams are
so alike as to lead to confusion, the team lower in
the draw shall be instructed to play in some other colour.
21. Registration:
(a) For all intents and purposes the year
of the registration will be the calendar year i.e. 1st April to 31st March.
(b) Each player playing for his respective state will be registered with CPFI
through respective state Association by paying Rs.
5/- as the registration fee which may be raised by the Federation from time to
time on a prescribed form to be supplied by CPFI.
(c) Registration and transfer fee will not be refundable and will be payable
every year.
Back to Table of Contents
22. Transfer:
A player registered in one state or district
of that state, cannot become member of another State Association, in order to
qualify to play for another State Association. In other words he can only play
or represent State in which he is registered, subject however, to following
transfer Rules:
(a) That he applies to CPFI through the State
Association with which he is registered for permission.
(b) That the concurrence of both the State Associations is duly obtained and
sent to the CPFI for clearance, along with application.
(c) In the event of permanent transfer of residence, an individual can
represent other state after residing there for minimum period of six months.
(d) A player seeking transfer will have to pay transfer fee along with
registration fee to CPFI which will be Rs. 200/ as transfer
fee and Rs. 5/ as registration fee along with
application. But, no transfer fee is payable in the event of permanent transfer
of residence from one state to another. Such application must be received along
with fees one clear month in advance to the commencement of Nationals or any
Tournaments conducted by the Federation.
(e) All such transfers are cleared/rejected by CPFI
Technical Committee who has the sole authority for this purpose and their
decision will be final and binding.
23.
Qualification of Junior:
To qualify for junior, a player who has
not reached the age of 18 years on the 31st December of the year preceding that
in which Junior championship is played, further a player or his state
Association must submit School certificate in original or in case where school
certificate is not available proper affidavit on a stamp paper signed by 1st
class magistrate should be submitted as proof for his age.
24.
Certificate for Umpires:
The Technical Committee will be sole judge
for the issue of such certificates to the deserving candidates. "A"
certificate holder will be entitled to umpire or referee all national or
International tournaments. "B" certificate holders
only local and provincial tournaments.
Back to Table of Contents
FIELD RULES
1. Definition of Foul:
Any infringement of the field rules will
constitute a foul, and the Umpire may stop the game.
2.
Dead Ball:
The Umpire shall carry a whistle, which he
shall blow when he wishes to stop the game. when he
does so the ball is dead until he says "PLAY", and the time, it is
dead, is not counted in the playing time of the period, except as legislated
for in General Rule 12.
Note: If a whistle is blown for a foul approximately at the same time when a
goal is scored.
i) The goal will be disallowed if the foul will be
against the attacking side and is confirmed.
ii) The goal will be allowed if the foul will be against the attacking side and
the foul is overruled or if the foul will be against the defending side whether
or not the foul is confirmed.
3.
Disqualified Cycle:
Cycle disqualified as mentioned in the
General Rule 1 shall not be allowed in the game.
4.
Safety Zone:
a) No person will be allowed to enter the ground
during play for any purpose whatsoever, except the players and the umpires. A
player requiring a stick, cycle, or other assistance from an outside person
will ride to the side or back lines, to procure it. No person will come on the
ground to assist a player.
b) No person will be allowed within the Safety Zone during play except players,
umpires, referees, linemen, goal judges, manager or committee members.
Note: The Safety Zone is the area consisting of the field of play, 15 meters
beyond the goal line and 5 to 8 meters parallel to side lines.
Back to Table of Contents
5.
Starting of the Game:
At the beginning of the game, the two teams
shall line up in the middle of the ground, each team being on its own side of
the halfway line. the Umpire shall bowl the ball underhand and hard between the
opposing ranks of players, from a distance of not less then five meters the
players remaining stationary until the ball has left his hand.
6.
How Goal is Scored:
A goal is scored when a ball will pass
between the goal posts and clears the goal line. If a ball is hit above the top
of the goal posts, and in the opinion of the Umpre is
between these posts, it shall also count as a goal.
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7.
Changing of Ends:
Ends shall be changed after every goal except
where a goal is awarded under Penalty 1. Ends shall also be changed if no goals
have been hit by half-time and the play shall re-start in position
corresponding to the change of ends. After a goal has been hit, the game shall
be re-started from the middle of the ground as prescribed in Field Rule 5. The
players shall be allowed a reasonable time to reach the middle of the ground at
a slow speed and take up their positions.
8.
Attackers hit Behind:
a) The ball will go over and clear of the
back line to be out.
b) When the ball is hit behind the back line by the attacking side, it shall be
hit in by the defenders from the spot where it crossed the line, but at least
four meters away from the goal posts when the Umpire says "PLAY".
None of the attacking side shall be within 15 meters of the back line until the
ball is hit or hit at, the defenders being free to place themselves where they
choose.
9.
Unnecessary Delay:
The defenders shall give the attacking side
reasonable time to get into position, but there shall be no delay in hitting
in. In the event of unnecessary delay the Umpire call on the defending side to
hit at once. If the Umpire's request is not complied with, he shall bowl the
ball in underhand and hard at the spot where the ball crossed the back line and
at right angles to it.
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10.
Defenders Hit Behind:
If the ball be hit behind the back line by
any of the defending side's players either directly or after glancing off his own cycle or stick penalty 6 shall be exacted. If the
ball strikes any other player or his cycle before going behind, it shall be hit
in in accordance with Field Rule 8.
11.
Ball Hit Out: (Side Line)
The ball will go over and clear the side
lines to be out.
b) When the ball will [sic] hit over the side line, it will be bowled underhand
and hard, be [sic] the Umpire into the ground from a point just inside the
lines where it went out, or on the imaginary line parallel to the two goal
lines, and between the opposing rank of player [sic], each side being on its
own side of the imaginary line. No player will stand within 10 meters of the
side lines. players [sic] will remain stationary until
the ball has left the Umpire's hand. A reasonable time will be allowed to the
players to line up.
When the ball will be hit or is deflected by cycle, stick or body of a
player, over the side lines, a free hit only to be taken by backhand, from the
spot from where it went out, will be awarded to the opposite team. No players
will stand within 10 meters from the penalty spot.
12. Restarting After Interval:
On the play being resumed after an interval,
the ball shall be put in normal manner which would have been followed, had there
been no interval, i.e. in accordance with Field Rules 7, 8, 11 or 25 as the
case may be. The Umpire will not wait for the players who remain late.
13.
Damaged Ball:
If the ball be damaged the Umpire shall, at
his discretion stop the game and re-start it with a new ball, in the manner
prescribed in Field Rule 25.
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14.
Carrying the Ball:
A Player will not catch, kick or hit the ball
with anything but with his stick or right hand up to the elbow. He may block it with any part of his body but
not wiith an open hand. he
will not carry the ball intentionally. If the ball becomes lodged against a
player, his cycle, or its spokes in such a way that it cannot be dropped
immediately the Umpire shall blow his whistle and restart the game in
accordance with Field Rule 25 at the point where it was first carried.
15.
Crossing the Right of Way:
(a) (i) At each
moment of the game there shall exist a Right of Way, which shall be considered to
extend ahead of the player entitled to it, and in the direction in which he is
riding.
No player shall enter or cross this Right of
Way except at such a distance that not the slightest risk of a collision or
danger to either player is involved.
(a)
(ii) The Right of
Way which is defined in paras (c) to (e) below, is not to be confused with the line of the ball and
does not depend on who last hit.
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The Line of the Ball:
(b) (i)
The line of the ball will be the line of its course or the line produced at any
moment.
(b) (ii) If the line
of the ball changes unexpectedly, for example when a ball glances off a cycle
and as a result the Right of Way changes, the player who had the Right of Way
will be given room to continue a short distance on his original Right of Way.
(b) (iii) When a
dead ball will be put into play through being hit at and missed, the line of he
ball is considered to be the direction in which the player was riding when he
hit at it.
(b) (iv) If the ball
becomes stationary while remaining in play the line of the ball will be that
line upon which it was travelling before stopping.
Player Riding in
Direction the Ball is Travelling:
(c) (i)
A player following the ball on its exact line and taking it on his off side,
will be entitled to the Right of Way over all other players.
(c) (ii) Where no
player will be riding on the exact line of the ball the Right of Way will
belong to the player following it on the smallest angle, provided he does not
contravene Clause (f).
(c) (iii) Two
players when following the exact line of the ball will share the Right of Way
over all other players.
(c) (iv) A player
riding in the direction the ball will be travelling
at an angle to its line, will have the Right of Way over a player riding to
meet the ball at an angle to its line, irrespective of the width of the angle
provided he does not contravene Clause (f).
(c) (v) No player
shall be deemed to have the Right of Way by reason of his being the last
striker of the ball if he shall deviate from pursuing the exact line of the
ball.
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Equal Angles:
(d) In the rare case of two players riding in
the general direction of the ball at exactly equal angles to it on opposite
sides of its line, the Right of Way will belong to that player who shall have
the line of the ball on his off side. The same rule will apply to players
meeting the ball at exactly equal angles from opposite sides of the line.
Player Meeting the Ball
(e) (i)
A player who rides to meet the ball on its exact line shall have the Right of
Way over all players riding at an angle from any direction.
(e) (ii) Among the
players riding to meet the ball, the player whose course will be at the least
angle to the line of the ball will have the Right of Way.
Player to Take Ball on
off-side
(f) (i)
The Right of Way will entitle a player to take the ball on the off side of his
Cycle. If he places himself to hit on the near side and thereby in any way
endangers another player who would otherwise have been clear, he will lose the
Right of Way and will give way to the other player.
(f) (ii) When two players are riding from exactly
opposite directions to hit the ball, each shall take it on the off side of his
Cycle.
Checking
(g) (i) No player
will check or pull-up or block either on or across the Right of Way if by so
doing he runs the slightest risk of collision with the player entitled to it.
(g) (ii) If a player
enters safely on the Right of Way by virtue of a safe distance from the other,
the player following the ball shall not ride into him from behind but shall
take the ball on the near side or off side of his own cycle as the case may be.
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16.
Riding Off:
A player shall not ride-off any other player
by cycle or any part of his body.
Note:
(i) If an attacker is taking the ball on the off
side, the defender will only tackle or hit the ball or hook-stick from his near
side only . Taking ball to off side and hitting the
ball back by the defender will constitute ride off, though actual body or
cycles have not touched.
(ii) If however, the attacker is taking the
ball near side, the defender will only touch the ball or hook-stick from his
off-side.
(iii) Similarly an attacker taking the ball
on the off side, seeing the defender coming to tackle, will not suddenly cross
the line of the ball and take the ball near side and vice versa thereby riding
him off, though actual touch by cycle or body has not taken place, will
constitute riding-off.
17.
Dangerous Riding:
A player will not ride dangerously, as for
example:
(a) Coming at an angle dangerous to a player
or his cycle.
(b) Zigzagging in front of another player
riding at speed, in such a way as to cause the latter to check his pace or risk
a fall.
(c) Pulling across or over a cycle front
wheel in such a manner as to risk tripping the cycle.
(d) Riding an opponent across the Right of
Way.
(e) Riding at an opponent in such a
manner as to intimidate and cause him to pull out or miss his strike, although
no foul or cross actually occurs.
(f) "Sandwiching" i.e. two players
of the same team sandwiching an opponent by coming in from opposite sides at
the same time.
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18.
Rough Handling:
No player shall seize with the hand, strike
or push with the head, hand, forearm, elbow, or leg another player or cycle.
19.
Misuse of Stick:
(a) No player will hook an opponent's stick
unless he is on the same side of the opponent's cycle as the ball
or in a direct line behind, and his stick is neither over or under the body or
across the wheels of an opponent's cycle, nor will he hook or strike an
opponent's stick above shoulder level. The stick will not be hooked or struck
unless the opponent is in the act of striking at the ball.
(b) Any one hitting a jumping ball in the air
across or over the height of wheels of the cycles while he is within the
vicinity of any other players will be a foul. The umpire at his discretion will
judge whether the other person is in the vicinity or not, his judgement will be final.
(c) Every Cycle Polo stick should have a
wristband and the band must be put on the wrist of the player while playing the
game.
20.
Dismounted Player
No dismounted player on one foot or both
feet on the ground or resting with stick, shall
interfere with the game. He may however continue with the game as soon as he
has removed the above disqualification which will only be after someone has
touched the ball by stick or cycle. This Rule applies to the area within the
safety zone.
No dismounted player or a player with one or both feet touching or having
touched the ground shall interfere with the game. He may however, continue with
the game as soon as he has removed the above disqualification i.e. vide rule
7(c).This rule applies to the area within the safety zone.
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21.
Accident or Injury:
(a) If a player falls off his cycle the
Umpire shall not stop the game, unless he is of the opinion that the player is
injured. What constitutes a fall will leave to the decision of the Umpire.
(b) When the game has been stopped in
accordance with clause (a) above the Umpire shall restart the game in the
manner laid down in Field Rule 25, as soon as the player concerned is ready to
resume play. the Umpire shall not wait for any other
player who may not be present.
22.
Unable to Play Due to injury:
If a player be injured, a period not
exceeding 10 minutes shall be allowed for his recovery. If the injured player
is unable to play after 10 minutes, the game shall restart with a substitute in
place of the injured player provided Penalty 8 has not been exacted. If,
however, the injured player subsequently recovers he may replace the player who
substituted but the handicap of the higher handicapped player will be counted
in accordance with General Rule 4 (c).
23.
Disablement:
If a player be disabled by a foul so that he
is unable to continue, Penalty 8 will be exacted or the side which has been
fouled shall have the option of providing a substitute. Penalty 1, 2 or 3 as
the case may be, shall be exacted in any case. In the International
matches the umpire may award Penalty No. 10.
24.
When game is not stopped:
It shall be within the discretion of the
Umpire not to stop the game for the purpose of inflicting a penalty if the
stopping of the game and the infliction of the Penalty would be disadvantageous
to the fouled side.
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25. Re-starting when Ball was not out:
If for any reason the game is stopped without
the ball going out of play it shall restart in the following manner. The Umpire
shall stand at the spot, where the ball was when the incident occurred , facing
the nearer side of the ground, but not less than 20 meters near the side lines.
Both teams shall take up their positions each being on its own side of an
imaginary line, parallel to the goal lines and extending through the Umpire to
the sides of the ground. No player will stand within 5 meters of the Umpire.
The Umpre shall bowl the ball, underhand and hard
between the opposition ranks of players towards the nearer side of the ground,
the players remaining stationary until the ball has left his hand. until the umpire says PLAY or indicates the
players to come towards him.
26.
Consecutive Three Time Touch:
No player shall touch the ball with his stick
or right hand up to the elbow
more than 3 times consecutively. He can touch again for three times only after
the ball touches another player's stick or cycle.
NOTE: A player by virtue of his having
touched the ball three times consecutively will lose his Right of Way . He has to give way to other players coming from any
direction to tackle the ball or establish the Right of Way (Provided sufficient
time has been given to him to pull-up or pull away). He may, however, hook the
stick of the opponent if he happens to be on the same side of the ball immediately
after the third touch. But he will not follow the line of the ball to hook the
stick of the opponent, thereby blocking or in any way coming in the way of
other players to take the ball.
27.
Blocking of way:
No player will block the other players by riding
along with him, thereby not permitting him to go towards the ball or enter in
the game, whether the player has Right of Way or otherwise.
28.
Discretion of Umpires:
(a) Should any incident or question not
provided for in the rules of Cycle Polo arise in a match such incident or
question shall be decided by the Umpire or Umpires. If the Umpires disagree,
the Referee's decision shall be final.
(b) There are degrees of dangerous play and
unfair play which give an advantage to the side fouling. The Penalty to be
inflicted is left to the discretion of the Umpire or Umpires and shall only be
referred to the Referee in the event of the Umpires disagreeing on the penalty.
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PENALTIES
1.
Penalty Goal:
[a] If, in the
opinion of the Umpire, a player in order to avoid a goal, commits a dangerous
or deliberate foul in the vicinity of goal, the side fouled shall be given a
goal.
[b] The game shall re-start at spot 10 yards
away from the middle of the fouler's goal in the
manner prescribed in Field Rule 25. Ends shall not be changed.
2.
15 Meters Hit:
[a] A free hit at the ball from a spot 15
meters from the goal line of fouling side opposite the middle of the goal, or
if preferred, from where the foul occurred ( the choice to rest with the
captain of the side fouled). All the players of the fouling side to remain
behind their back line until the ball is hit, or hit at, but not between the
goal posts. Nor any of the side will ride out from between the goal posts when
the ball is brought into play. None of the players of the fouled side will be
nearer the goal line or back line than the ball at the moment it is hit or hit
at. In case the captain chooses to take the penalty from the spot where the
foul occurred, none of the defending side players will remain within 15 meters
of the ball nor come out from between the goal posts.
[b] In carrying out Penalty 2 if the free hit
would, in the opinion of the Umpire, have resulted in a goal but is stopped by
one of the fouling side player coming from between the goal posts or crossing
the back line before the ball was struck, such shot will count as a goal to the
side fouled. If the player who stopped the ball did not infringe these rules,
but another player of the side did, Penalty 7 shall be exacted.
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3.
25 Meters Hit:
(a) A free hit at the ball from a spot
25 meters from the goal line of fouling side opposite the middle of the goal;
all the fouling side players to remain behind their back line until the ball is
hit, or hit at, but not between the goal posts. Nor any of the side will ride
out from between the goal posts when the ball is brought into play. None of the
players of the fouled side will be nearer the goal line or back line than the
ball at the moment it is hit or hit at.
(b) In carrying out Penalty 3 if the free hit would, in the opinion of the
Umpire, have resulted in a goal but is stopped by one of the fouling side
player coming from between the goal posts or crossing the back line before the
ball was struck, such shot will count as a goal to the side fouled. If the
player who stopped the ball did not infringe these rules, but another player of
his side did, Penalty 7 shall be exacted.
4.
45 Meters Hit: (Opposite Goal)
A free hit at the ball from
a spot 45 meters from the goal line of the fouling side opposite the middle of
the goal. None of the fouling side
player will remain within 15 meters of the ball, while the players of the side fouled
will remain free to place themselves wherever they choose.
5.
Free Hit
From the Stop :
(a)
A free hit at the
ball from where it was at the time of the foul but not nearer than 4 meters
from the side lines. none of the fouling side player
will remain within 15 meters of the ball, while the palyers
of the side fouled will remain free to place themselves wherever they choose.
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Free Hit from the centre:
(b) A free hit at the ball from the centre of
the ground. None of the player from the fouling side to be within 15 meters of
the ball, while the players of the side fouled will remain free to place
themselves wherever they choose.
6. 45 Meters Hit (Opposite where the Ball Crossed)
A free hit at the ball from a spot 45 Meters
distant opposite from the back line where the ball crossed it, but not nearer
than 4 meters from the side lines. None of the players from the fouling side
will remain within 15 meters of the ball, while the players of the side fouled
will remain free to place themselves wherever they choose.
7. Another Hit: (Penalty 2, 3, 4, 5 or 6)
If the fouling side fails to carry out
Penalty 2, 3, 4, 5 or 6 correctly the side fouled shall be allowed another free
hit at the ball unless a goal has been scored or awarded. If both sides fail to
carry out Penalty 2 or 3 correctly another free hit will be allowed by the side
fouled, irrespective of the result of the previous free hit.
8.
Player to retire
The captain of the side fouled will designate
one such player on the fouling side whose handicap is nearest above to the
disabled player, who retires from the game. If the handicap of the disabled
player is higher than that of any of his opponents, the player whose handicap
is nearest below of the disabled player will be designated. If there are two or
more such players, the captain of the side fouled will designate one to retire.
The game shall remain continued with three players on each side and if the
fouling side refuses to continue the game; it shall thereby forfeit the match.
This penalty does not apply to international matches.
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9.
Cycles Ordered Off:
In case of infringement of Field Rule 3, a
cycle will be ordered off the ground by the Umpire and will remain disqualified
from playing again till the offence has been removed.
10.
Players Warned Excluded
The umpire will carry yellow and red cards.
In case of deliberate and/or dangerous foul or conduct of a player prejudicial
to the game the Umpire will show yellow card (Warning Card) and will note his
name, number of number of chukkar. On repeating same
or other serious offence he will be shown red card (Exclusion card), which will
automatically exclude the player from the game. The side to which excluded
player belonged shall continue with three player to play or it may forfeit the
match. However when the chukkar is over, the umpires
may allow the same player to play or will allow the 5th player to substitute
him for the rest of the match, or at his discretion will make the team to play
with three players for the rest of the match or as long as Umpires desires .
Player punished under penalty no. 10 cannot be substituted without permission
of Umpires.
Note--The circumstances which caused this
penalty (red card only) to be inflicted will be reported by the umpire in
writing to the committee conducting the tournament to enable them to judge
whether the case should be reported to higher authorities. This should be borne
in mind that the penalty no. 10 is in addition to any other penalty given by
the umpire for the offence committed.
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