If you have not visited our Basic Helm page you may wish to do so before continuing.
One of the most unusual and seldom used roles in Star Trek is that of the fighter pilot. It is also one of the most fun. Whether you play that rare fighter pilot for the United Federation of Planets or from a different alien race or HELM you can have fun with the following terms and incorporate them into your RPG / Sim:
Combat Geometry
Angle Off - The difference between your heading and the ship you wish to attack in degrees
Angle off Tail (AoT) -The angle between your flight path and the flight path of the ship you wish to attack
Range - The distance between your ship and the target ship
Aspect Angle-The number of degrees between the tail of the other ship and your ship
Attack Terms
Closure Rate - The speed of your ship relative to the speed of the target ship
Cone of vulnerability- The area of space that puts you into range of your enemy's weapons. The only cone worse than the "Cone of Silence" ;o)
Weapons Envelope - The area in which a weapon is effective. It is specific to the weapon and includes maximum and minimum range.
Turn rate/ radius - The number of degrees a fighter/vessel can pivot per second
Corner speed -The speed a fighter/vessel can achieve its best turn radius
Types of Pursuit
Lead pursuit - Taking the path based on your prediction of the flight path of your target. You anticpate where it will be and alter your course to cross the target's flight path.Smaller or more manueverable craft can get an advantage by taking sharper turns.
Lag pursuit - The opposite of lead pursuit. You make a wider turn instead of a sharper one to a point just behind the tail of the target.
Pure pursuit - Following closely the path of the target.This is the position you want to be in for for torpedo and missile firing. Good also for closer range with phasers.
Pilot Chatter
Bandit- Enemy vessel
Bogey- Unknown vessel
Target- That thing you are looking for or want to get rid of
Buddy spike - Being tracked/targeted by friendly forces. Look out for friendly fire.
Mud spike - Being targetted by ground radar
Bent- Sensors inoperative
Bug out - Disengage
Clean - No contacts
Clear - No enemy threat to you
Contact - Located target
No Joy - No contact of target
Tally - Opposite of "no joy".Target, bandit or bogey has been sighted
Formation Flying
Echelon Formation - Arrow head formation. Flight leader is the point of the arrow.
Diamond Formation - Similar to above but there is a fighter directly behind the leader at the end to make a diamond shape.
Line Astern Formation - Flight leader is in the front with the others behind at equal spacing intervals. Think of it as a column.
Line Abreast Formation - Similar to "line astern" but fighters are arranged like a row. The flight leader is to the extreme left followed by the rest to his/her/its right.