Richard's Index -- Cool Regime Change -- Grimman Conversion Notes
Richard's Index
Cool Regime Change -- Grimman Converson Notes
The Grimmans were originally designed with Gamma World. The concept behind the design was simple -- they had most the beneficial physical mutations. Empathy, Telepathy, and heightened mental abilities were added to make it hard to take them by surprise. The goal behind this exercise in munchkinism was more subtle. Beings with superhuman powers are often presented as strange beings, perhaps from another planet, living among normal human beings. But what kind of society would they have on the beings' home planet?
The table below indicates how I converted the Gamma World mutations to GURPS attributes, advantages and skills. I wasn't trying for an exact translation between rule systems, just the general concept of the race. Attributes and leveled advantages mentioned more than once are cumulative.
| Gamma World mutation |
Rough GURPS equivalent |
| Bodily Control |
Alertness +1, Hyper-Reflexes, Hyper-Strength |
| Carapace, Total |
Damage Resistance +8. The Grimmans don't really have a shell. Instead, their skin has a layer somewhat like Kevlar just under the epidermis.
|
| Directional Sense |
Absolute Direction |
| Duality |
Ambidexterity, Full Coordination |
| Empathy |
Telepathy power +IQ, racially learned skill Empathy at IQ |
| Energy Absorption, Cold |
Damage Resistance vs. Cold (occasional) +4, Temperture Tolerance +1 |
| Energy Absorption, Electrical |
Damage Resistance vs. Electricity (occasional) +4 |
| Energy Absorption, Heat/Fire |
Damage Resistance vs. Fire/Heat (occasional) +4, Temperture Tolerance +1 |
| Energy Absorption, Radiation |
Damage Resistance vs. Radiation (rare) +4 |
| Heightened Balance |
Catfall, Perfect Balance |
| Heightened Mental Attribute, IN |
IQ +1 |
| Heightened Mental Attribute, MS |
IQ +1, Strong Will +1, Telepathy Power +IQ, Racially learned skill Mental Strength at IQ, Racially learned skill Mental Block at IQ |
| Heightened Precision |
Manual Dexterity |
| Heightened Physical Attribute, CN |
HT +1 |
| Heightened Physical Attribute, DX |
DX +1 |
| Heightened Physical Attribute, PS |
ST +1 |
| Heightened Sense, Hearing |
Acute Hearing |
| Heightened Sense, Sight |
Acute Vision |
| Heightened Sense, Smell |
Acute Taste and Smell +1, Discriminitory Smell |
| Heightened Sense, Taste |
Acute Taste and Smell +1, Discriminitory Taste |
| Heightened Sense, Touch |
Alertness +1 (GURPS doesn't have Acute Touch???) |
| Heightened Speed |
Hyperactivity, Increased Speed |
| Immunity, Disease/Biological Attacks |
Immunity to Disease |
| Immunity, Poisons/Chemicals |
Immunity to Poison |
| Infravision |
Infravision (may be redundant with Spectrum Vision) |
| Intuition |
Combat Reflexes |
| Kinetic Absorbtion |
Damage Resistance vs. Crushing (common) +4 |
| Night Vision |
Night Vision |
| Regeneration |
Regeneration, Regrowth |
| Skeletal Enhancement |
Damage Resistance vs. Crushing (common) +4 |
| Telepathy |
Telepathy power +IQ, Racially learned skill Telereceive at IQ, Racially learned skill Telesend at IQ |
| Total Healing |
Rapid Healing (may be redundant with Regeneration) |
| Ultravision |
Field Sense, Magnetic Sense, Spectrum Vision |
| Will Force |
Strong Will +1, Racially learned skill Meditation at IQ |
Disclaimers
Gamma World and the Gamma World universe are registered trademarks of TSR Corporation and Wizards of the Coast, Inc. Neither TSR, Inc. nor Wizards of the Coast, Inc. is in any way affiliated with, nor have they endorsed, this site.
The material presented here is my original creation, intended for use
with the GURPS
system from Steve Jackson Games. This
material is not official and is not endorsed by Steve Jackson Games."
Notice
GURPS is a registered
trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used
here in accordance with the SJ Games online
policy.
Paths to this document:
Richard's Index >
Cool Regime Change >
Grimman Conversion Notes
Copyright © 2003 by Richard C. McCluney, III
Revised: October 7, 2003
URL:
http://members.aol.com/richm90071/CRCGrimmanConversion.html
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