| OGRE was,
and still is, the most elegantly easy-to-learn wargame
ever created. Note that I said "easy" as in
"simple to learn", not simplistic. OGRE has a
depth of tactics to it that few far more expensive
wargames can match. The scenarios in OGRE represent an
attack by a cybernetic landgoing gunship (the Ogre) on an
enemy command center protected by armor, missile cannons
and infantry in powered armor. The premise is that metal
technology has advanced to the point where now only
micronukes can penetrate the amazing bi-phase armor
mounted on tanks. This same armor (and advanced myomer
technology) also makes powered armored troopers feasible
(if far more expensive then traditional infantry units.)
Without bothering to get into the psuedo-gobbly-gook
physics of the actual "micro-nukes", this
background neatly sidesteps things like force fields and
death-rays giving OGRE a gritty, realistic feel to it.
This is all the more amazing in light of advances made in
the 20+ years since OGRE's first release. "Thank God
for cold fusion" indeed. The game is played in alternating turns. The
Ogre usually moves first, then fires weapons. The defense
player then moves his units and fires weapons. Any GEVs
(armored combat hovercraft) then get a 2nd move,
representing their superior speed. Wargame enthusiasts
will recognize the classic attack and defense strength
values of the units (and OGRE weapons) and how they
interact in the CRT (Combat Results Table). For those
reading this who have never played a wargame before, OGRE
is the ideal game to introduce yourself (and friends) to
the hobby!
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The first expansion for OGRE
(also released by Metagaming) was called G.E.V.
(for Ground Effect Vehicle) |
G.E.V. was the sequel to OGRE and introduced
new units, rules and a new map. Like OGRE, it featured
simple components, great artwork and this time introduced
the concept of armor units, infantry and Ogres on BOTH
sides.
In 1980
Steve Jackson founded his own game company named (what
else?) Steve Jackson Games. Steve was able to keep the
rights to his two creations (OGRE and G.E.V.) and
reissued them in zip-locked bags. Later editions came in
plastic boxes (which, while tougher to stuff in a pocket,
DID protect the game components quite well.) Further
refinements included better counters (though you had to
cut them out yourself), color maps on laminated paper and
mini zip-lock bags to keep your counters organized in.
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OGRE and G.E.V. in their new
"Pocket Boxes" from Steve Jackson Games The
cover illustration for G.E.V. featured the first
detailed look at what eventually became the
Combine GEV.
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OGRE and G.E.V. continued to expand due to
the incredible number of people playing and contributing
to the games. Supplements came out in zip-locked bags
that introduced new units, new modular maps and lots of
new scenarios. A beautifully rendered blueprint/poster
showing a cutaway view of a MK V OGRE was created by Kyle Miller. A new version of the poster is
now available from Warehouse 23.
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OGRE Reinforcement Pack
introduced new Ogre models, new scenarios and
spare maps and counter sheets. Shockwave
added more units, advanced rules, more scenarios
(including a "monster" game scenario)
and the devastating Cruise Missile.
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The early Eighties also saw the debut of
miniature lines for OGRE. First runs were from Martian
Miniatures (which was actually in 1979 while OGRE was
still published by Metagaming). Through the early
Eighties to the early Ninties the line passed to SJ
Games, to Grenadier, Ral Partha and, after a lengthy
hiatus in the mid-to-late Nineties, finally back to SJ
Games. For a more detailed treatsie on the subject visit OGRE Miniatures - Collector's
Checklist.
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Two blister packs of the Ral
Partha line of OGRE Miniatures featuring Combine
MSL Tanks and GEVs. This
line was sold extensively in 1992 and 1993 along
with the OGRE Miniatures book. (See below).
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The boardgame versions of OGRE were
certainly not neglected during this period. 1987 saw the
release of Deluxe OGRE (not to be confused with the new
deluxe miniatures set now being released, see below). In
1990 a double-set of OGRE/G.E.V. (featuring BOTH games in
one box) was released.
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Deluxe OGRE was jokingly
referred to as the "Cadillac" of the
OGRE releases because of it's slick, high-quality
production. OGRE/G.E.V.'s
"Doubleday" edition. So named because
the rulebooks were printed back to back,
upside-down from one another.
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In 1992 Steve Jackson Games released the
OGRE Miniatures book. A beautiful layout chock full of
Will Sutherlands incredible miniature photographs along
with great artwork and graphics made the book a joy
simply to look through. Packed with the rules, scenarios,
terrain construction, background material and great
templates, the OGRE Miniatures book set the standard for
other miniature game company publications for the
Nineties.
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The OGRE Miniatures book
with the stunning cover by Jeff Mangiat and
beautiful miniature photography by William
Sutherland. This
book is still in production. With the (re)
release of OGRE Miniatures, it once again is
indispensible for OGRE players. To order (or just
take a peek) go to Warehouse 23.
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Although the Ral Partha line of minis ceased
production in the mid-Nineties, OGRE itself continued in
print in a variety of forms including reprints of the
original editions and the double-pack set of both OGRE
and G.E.V. Not even the venerable game of Star Fleet
Battles (by Task Force Games) kept up such a constant
print run of editions and re-editions like OGRE.
OGRE also
inspired a lot of gamers to come out with thier own
rules, units, models, dioramas and a lot of support
projects. OGRE Macrotures (originally
produced by Sci-Fi-Supply, now licensed to ARMORCAST) was an ambitious project by a
group of die-hard (some would say "crazy") OGRE
fans to produce 1/35 scale models of the major OGRE
vehicles, including a 2 1/2 foot model of a MK
V OGRE! What's nuttier is that they succeeded! For more
details, jump to the OGRE Macrotures section.
In early
2000, Steve Jackson Games released the newest incarnation
of the original board/map game as a new double-set
edition. This time the packaging was a neat cardboard
sleeved plastic video box. The only changes were very
minor as by this time OGRE and G.E.V. were so playtested
that the rules were practically air-tight. Something
rarely seen in many board/wargames. The original
supplements "Shockwave" and "Reinforcement
Pack" were re-released shortly thereafter. All are
currently available at your local game store or through Warehouse 23.
But the story doesn't end here. After years
of impatient waiting (mea culpa, Steve) by thousands of
rabid fans, and SJ Games efforts to locate a worthy
miniature production company, in late 2000 they (SJ
Games) have finally opened up a casting production line
again and begun work on a new line of OGRE minis! The
first release is the NEW Deluxe OGRE. Packaged in three
video boxes bound together by a single cardstock sleeve,
this set gives you everything you need to refight the
original scenarios that OGRE is famous for, but in
stunning miniature format instead of cardstock counters!
This set is perfect for miniature wargame enthusiasts who
want to jump in on the new generation of OGRE! Pick it up
at your local gamestore or visit Warehouse 23.
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Deluxe OGRE features a
slight twist on the traditional scenario. The
included minis are a Paneuropean MK III OGRE and
a combined arms battalion of North American
Combine armor and powered armor troops. |
But there's more! upcoming releasess will
include:
(UPDATE
1-22-03: All of the above items (and many more besides)
are now available, follow this link for updated
details...)
According
to distribution reports, initial demands for OGRE
Miniatures has been much higher than expected. Therefore,
Steve Jackson Games will most likely continue to expand
on this new generation of a classic wargame. (Just take a
look at the above links to see how much!)
Now you
know a bit about "What's This All About". What
are you waiting for? Explore the rest of this site, then
get yourself down to your local gamestore (or to the Steve Jackson Games Website) and get OGRE!
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